The owners manual states a flying weight of 32.5 Kg but Jos candidly told me that the one I was to fly was a kilo more. The front part of the keel, where the leading edges attach, is a deep carbon-fibre moulding. When I queried Jos about this he stated that it was done purely for better pitch stability “the torsional stresses on the leading edge junction are greater, but the D box was first to fail at 850 kg when we load tested it so we are happy,” he said. At 143 degrees it is a good deal less than that of, say, the ATOS. One aspect of the design you may notice from a distance is the nose angle. The curved carbon tips are moulded to that curve, tension being applied by an adjustable compression strut rather than making a cheaper, cantilevered, curvedundertension wand. The section tapers in depth from root to tip, as a wing should, saving weight and matching strength to spanwise loading. It interlocks with the forward section with a precision that I can only describe as satisfying. The carbon fibre, foam cored, flaps for instance are in two pieces to allow the main part to be permanently attached to the sailcloth, Jos held one of the rear sections before me, “Its made with love!” he beamed. Getting closer you start to notice the details. Seen from a distance, the ESC looks much like any other class 2 wing high aspect ratio, flaps, spoilers. For me that is what makes the vital difference between an object that is a joy to behold and one that just does the job. That was the main feeling I got about this replacement for the E7 class 2 wing quality that isnt only obvious in the finish and materials used but also evident in design and the attention to detail. He fiddled with a new fitting for the rib ends, enthusing how they were so much better than the previous and to my eyes totally adequate mechanism. It soon became apparent that I was witnessing a man who brings forth his creations with a dedication and commitment that goes beyond a means of paying the rent. Whilst Jos Guggenmos rigged the ESC I watched and took photos. Just how elegant this wing is manifests itself in the attention to detail in the glider’s design. Come hell or low cloud I was just going to have to fly the most elegant, efficient and expensive wing to come from the Guggenmos Kaufbeuren factory. This was the last flying day of our test trip to the south of France and the deadline was looming. The designer of my wing optimistically held up the wind steamer and shrugged his shoulders. Occasionally the swirls of mist would clear and I’d catch a rimy glimpse of the glistening Mediterranean over 2,800 ft below, just to add a twist of vertigo to my array of fears.įive minutes ago, fellow reviewer Rob Whittall had given up and taken his La Mouette Top Secret review glider to Mont Lachens. I was a class two virgin at a new site, wearing an unfamiliar harness and carrying over $8000 worth of glider on my shoulders. But standing under the Guggenmos ESC review glider on the take-off ramp at Monaco in a crosswind with cloudbase down around my ears, I wasn’t in the most relaxed of moods. This should have been the highlight of my flying career. His conclusion? ‘Flying one of these gliders is so easy it’s a sin.’ We sent rigid virgin Richard Sheppard to Monaco to review the latest class 2 creation from German craftsman Jos Guggenmos. Is anyone else feeling this connection? I don't actually think Zelda designers straight cribbed stuff out of MGSV, but from a gameplay standpoint they both have very similar vibes - and they're great vibes for the both of them.Big in Japan … The Guggenmos ESC in action This is more generic stuff, but things like horseback combat, clothes with different combat/stealth impacts. I actually tried spinning Link around for a little in the menu to see if he would throw up. The food screen feels like MGS3 with in menu health management. You're given a large arsenal of tools and a wide breadth of options to try and dispatch enemies.Īlong with that, Zelda has stuff like Reflex mode for the bow, sledding down hills with your box, fulton balloons, open world hunting/capture. Both games feel like open world stealth games with an emphasis on mixing multiple mechanics in creative ways to solve problems. As I play through BotW I'm getting a LOT of vibes very reminiscent of Metal Gear Solid V.Įspecially early on, a lot of enemies are really strong and stealth + creativity are rewarded.
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